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these are examples of blockout as you can see it as collision but they are apart of the levelthe only way of using these as playable levels is using SDK (Source Development Kit) and UE4 (Unreal engine 4)
to create them you could use Maya 2019 It could also be used for cutscenes where geometry has to be destroyed and moved, saving on map resources |
Village Environment - this environment is good because it is close quarters and has choke points making it great for open world and multiplayer games but the downside is that long ranged weapons will be Bad with this map but it favours more close up combat in most areas
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Desert Environment - This environment is good because its a: open environment and a bright environment because it has hot colours making certain enemy easier to spot
short ranged weapons are not as affective than Long ranged weapons |
This is a fire barrel i made in under 10 minutes,
I used the Lattice tool, fill, extrude and the multi cut tool. the fire was the object that took the most time out of it all since i had to make it fit the shape of the object and the looks of a flame itself. while the barrel was just a cylinder model with its top face being extruded to make it seem like the barrel is full of objects that makes the flame ignite. i could smooth out the fire if i had More time |
Tools used: Extrude, target wield, Bend, lattice and combine
Creating this was hard since i only just gotten introduced to the Lambert material which makes the object hallowed, coloured etc but i had to use the bend with a cylinder and combined it with the top square to create the handle then i used a lattice to create a fire inside the lantern next i used 4 square polygons applied lambert coloured it black and made it see through, then i combined the meshes and created a lantern |
Like this pot for example
The lines inside the pot are to prevent engons from appearing and breaking the model I think that would increase tris in the model but prevent a broken model which is a good Trade off. Also adding that Maya is unstable when it comes to modelling since it could crash if an error occurred No video memory etc. |
Here is an actual project with with the stats in the corner.
It isn’t detailed but when you see the statistics above you realise why it isn’t. In that project I really didn’t optimise it well, the table has too much tris, the benches were using too much small polygon cubes when I could have created a long polygon cube and used those instead. |